AI Insights · Timothy · July 2022
Top 5 Hypercasual Games in Cyprus: Q2 2022 Performance
Discover the performance trends of the top 5 hypercasual games in Cyprus during Q2 2022, including weekly downloads and revenue insights.
During Q2 2022, the top 5 hypercasual games on a unified platform in Cyprus demonstrated varied performance trends in weekly downloads and revenue. The data, provided by Sensor Tower, reveals interesting insights into the popularity and financial success of these games.
Cash Carnival Coin Pusher Game from Chivalry Technology Co., Limited saw fluctuating weekly downloads. Starting the quarter with around 4.1K downloads, the game experienced a dip to approximately 1.8K in mid-April but rebounded, peaking at 5.4K in early May. Downloads then varied, ending June with about 4.1K.
Airport Security by Kwalee Ltd showed a gradual decline in weekly downloads over the quarter. Beginning with nearly 1.5K downloads, the game reached its highest point at 2.9K in late April, followed by a steady decrease to around 825 by the end of June. Revenue for this game was relatively low, peaking at $31 in late April but mostly hovering under $20 for the rest of the quarter.
Tall Man Run from Supersonic Studios LTD had an impressive start in April with a surge to over 1.1K downloads, continuing to grow and peaking at 3.2K by the end of April. However, the game experienced a sharp decline, finishing the quarter at around 395 downloads. Revenue was minimal, with a brief peak of $11 in early May.
Twerk Race 3d — Fun run game! by Freeplay Inc maintained relatively stable weekly downloads throughout Q2 2022. Starting with nearly 1.7K downloads, it saw a slight dip but remained consistent, closing June with about 1.2K downloads. No revenue data was recorded for this game during the quarter.
Fill The Fridge from Rollic Games experienced a notable increase in weekly downloads. Beginning with around 760 downloads, the game saw a steady rise, peaking at 1.8K in early June before slightly declining to about 1.3K by the end of the month. Revenue was modest, with the highest recorded at $27 in mid-April.
For more detailed insights and data on these games, visit Sensor Tower.